
kbilliards
Source (link to git-repo or to original if based on someone elses unmodified work):
home page:
http://www.hostnotfound.it/kbilliards.php
ver 0.8.7b
- one annoying bug fixed
ver 0.8.7
- one bug fixed
- minor graphic improvements
- initial support for "waf" building system
ver 0.8.6
- changed music file format from mp3 to ogg
- added more intuitive mouse icons
- ability to play with mouse buttons, thanks to Keegan Carruthers-Smith
- little bugfix
ver 0.8.5
- added french translation "fr" thanks to Alexandre Svetoslavsky
- updated "ru" translation thanks to Alexey Kouznetsov
- internal improvements, added customizable billiard map system (bzipped file .kbm)
ver 0.8.1
- added reset button and some graphical stuff on scores dialog
- two bugs fixed
ver 0.8
- AI player added, thanks to Fabio Chiarello for is math support
- internal improvements: rewrote and simplified edgeobject
- updated "it" translation
- fixed strange behaviors on .po translations file derived from kdevelop's mistakes..
- code improvements
ver 0.7.1
- small bug fixed
ver 0.7
- partial rewrote of game to introduce new features
- Two Player Mode
- Game type selection
- fixed 3 very insidious bugs one from "double -0 +0" other from multithreads on Qt
ver 0.6.1
- compilation warnings fixed
- minor improvements
ver 0.6
- several BugFixes
- graphic improvements by me! :-O
- added logo kbilliards on carpet,thanks to Danny Allen
- added russian translation "ru", thanks to Alexey Kouznetsov
- minor improvements
Ratings & Comments
23 Comments
I like the game. However, as someone that has played a lot of real pool, I find one annoying issue. The quantization of the cue angle is too large to do anything fancy. Is there any reason that it couldn't be infinitely variable (no steps)?
Looks great, but at compilation it says The kde includes were NOT found. what shall I do?
Looks great, but at compilation it returns KDE includes NOT found Do not know what it implies exactely... what should I do?
A SlackWare TGz package with SlackBuild Script is Ready to DownLoad!!! http://www.slacky.it/ http://www.slacky.it/index.php?option=com_remository&Itemid=29&func=fileinfo&id=127
This billiard game looks really great, but too bas i can't compile it :(. I get the following error when running configure: "configure: error: Qt (>= Qt 3.0) (headers and libraries) not found. Please check your installation!" However, I'm running a Suse 10.0 with Qt 3.3.6 (that's what YasT says), so I don't know what to do here. If maybe you have the opportunity to make a rpm for suse 10.0 i386 ^^ Thanks
you also need the qt3 development library to compile a qt3 program
Ok, it's working now, thanks
of a similar game from C64 ! great! Simple 2d-games are very nice for the desktop! thanks
http://foobillard.sunsite.dk/ Check it out. Good work however, someone may need 2D pool simulator ;)
I get this.... In file included from main.cpp:22: kbilliards.h:31:19: qlist.h: No such file or directory In file included from kbilliards.h:47, from main.cpp:22: aiplayer.h:27:19: qlist.h: No such file or directory make[2]: *** [main.o] Error 1 make[2]: Leaving directory `/home/bryan/kbilliards-0.8.5/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/bryan/kbilliards-0.8.5' make: *** [all] Error 2
I think it is a nice game but I'd like to point some things that you could improve. - The ball must somersault while it is moving, the experience would improve a lot. - The shoot direction may be assigned with the mouse, now it looks a bit rude. - I've only been able to begin the power direction with Alt+spacebar, why it doesn enable just with spacebar? - It would be nice to have a networking option :), have you planned to make it? Bye! Nice work!
"make install" doesn't copy the kbilliards2004.kbm file into the $KDEDIR/share/apps/kbilliards/maps (and doesn't create such directory...)
...present in 0.8.1. Well, what happens is, I try to pot a ball (doesn't matter which color or pocket) and sometimes I get an infinite loop just before the ball falls into the pocket. it's a little different from the previous versions because now it doesn't crash every time this happens, sometimes the ball just doesn't roll into the pocket but stays still and I can continue playing, sometimes it crashes completely...
but: When potting a ball I sometimes get an "Infinite Loop!!".
which version? I fixed this problem in 0.8.1 realease, if persists can you post additional descriptions of what exactly happened to the author? many thanks
Hi, I was just wondering if a real physics engine is going to be implemented at some point, so I can play this more like I do in real life. Looks like it's coming along great, but I just can't get into it when I can't control the cue ball. Any chance spin will be supported in the future? There's a great tutorial on the physics of the game at http://www.playpool.com/apapp/download.php Also, will the ball speed be tweaked out to be more realistic, at least in the near term? Right now it feels like playing on some $200 table from Sears rather than a $5000 Brunswick Goldcrown. Oh, you may find some tips on the shots commonly used by pool players at http://www.azbilliards.com Keep up the great work!
I am using Mandrake 10.1 and gcc-3.4.1 and upon 'make' I get the following messages: make cd . && make -f admin/Makefile.common configure.in ; make[1]: Entering directory `/home/tron/Documents/temp/kbilliards-0.6.1' make[1]: Leaving directory `/home/tron/Documents/temp/kbilliards-0.6.1' cd . && /bin/sh /home/tron/Documents/temp/kbilliards-0.6.1/admin/missing --run aclocal-1.9 /usr/share/aclocal/vorbis.m4:9: warning: underquoted definition of XIPH_PATH_VORBIS run info '(automake1.9)Extending aclocal' or see http://sources.redhat.com/automake/automake.html#Extending%20aclocal /usr/share/aclocal/ogg.m4:8: warning: underquoted definition of XIPH_PATH_OGG /usr/share/aclocal/g-wrap.m4:7: warning: underquoted definition of AC_GWRAP_CHECK_GUILE /usr/share/aclocal/g-wrap.m4:23: warning: underquoted definition of AM_PATH_GWRAP /usr/share/aclocal/audiofile.m4:12: warning: underquoted definition of AM_PATH_AUDIOFILE :snip: In file included from kbilliards.h:38, from main.cpp:22: psettings.h:23:24: confdialog.h: No such file or directory In file included from kbilliards.h:38, from main.cpp:22: psettings.h:37: error: expected class-name before '{' token psettings.h:37: warning: `class PSettings' has virtual functions but non-virtual destructor In file included from kbilliards.h:40, from main.cpp:22: dlgscores.h:27:20: scores.h: No such file or directory dlgscores.h:28:21: playern.h: No such file or directory In file included from kbilliards.h:40, from main.cpp:22: dlgscores.h:34: error: expected class-name before '{' token dlgscores.h:34: warning: `class PlayerName' has virtual functions but non-virtual destructor dlgscores.h:48: error: expected class-name before '{' token dlgscores.h:48: warning: `class DlgScores' has virtual functions but non-virtual destructor make[2]: *** [main.o] Error 1 make[2]: Leaving directory `/home/tron/Documents/temp/kbilliards-0.6.1/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/tron/Documents/temp/kbilliards-0.6.1' make: *** [all] Error 2 can you offer any suggestions?.. I am a novice at this but would like to get your program running Thank you very much.
make distclean and then try to use the tools aclocal automake autoconf sorry there is no error on code, this problem is autotools and kdevelop related.
Nice game... I already seen it on Dendy... But could you add support for two players - then family's members will not kill themselves because of it...
What is it? I can download only 1,5 Mb of 1,8 (i already a month try to download it...)
Maybe some OpenGL support http://www.tobias-nopper.de/BillardGL/wasistbillardgl_screenshots-en.htmllike
nice game
Indeed very nice game. We like it. There is consensous Kbillards will be assimilated. The Borg Queen