Misfit Model 3D

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Source i (link to git-repo or to original if based on someone elses unmodified work):

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Description:
Misfit Model 3D is an OpenGL-based 3D model editor. It supports multi-level undo, skeletal animations, simple texturing, scripting, command-line batch processing, and a plugin system for adding new model and image filters. Complete online help is included.

More recent develpment versions are also available. See the official homepage for details.
Last changelog:

This release includes an initial German translation. It improves texture coordinate editing with coordinate rotation and flip, and custom colors for texture coordinate lines and selected vertices. Bug fixes include copy/paste texture assignments for groups and normal rendering for ungrouped faces in skeletal animation mode.


Ratings & Comments

9 Comments

virtualmeet

Only one...Excellent! Thanks for the fine job.

kworces

Anyone is welcome to post feedback here, but as the primary developer I don't check this forum very often. If you want to make sure I read your feedback the best way is to go to the website and see the "Contact" page.

FXartist

I always thought of the Linux community as working together sharing ideas and code. Not intended to crush your efforts but wouldn't it be better to use your coding skills to help the project Blender? I'm a 3D artist who primarily uses Maya for my work. What I have noticed when comparing open source applications it's apparent Blender is the closest open source 3D modeling/animation project that has a chance of competing with commercial applications such as Maya and XSI. So it would be better for the community over all to combine coders skills on further developing such open source projects that are in a sense light years ahead of others. My comments are not intended to be offensive just that as a working professional I see the need for studios to lower costs which is why projects like Blender, Jahshaka and Cinelerra seem attractive. What is really needed is an open source application that is similar to the toolset offered in ZBrush due to Pixologic refusal to port it to Linux. Possibly you can offer this in your current modeling software which would benefit both those considering modeling/paint but also to help studios lower cost.

kworces

No offense taken--That's a legitimate question: "Why do we need N+1 apps to do XYZ?" In the case of MM3D and Blender, they are in different classes. Blender is an industrial-strength 3D modeling and rendering program. MM3D is a simple model editor. The main reason people use MM3D is because if all you need to do is create triangle-based models, MM3D is easier to learn and use for that purpose. I tried Blender, and I tried every other model editor I could find for Linux. I found that for my purposes each of them was either 1) Not Free/Libre, 2) Not complete, or 3) Difficult to learn or use. My only contribution to Blender would be to rip out all the stuff I don't use so that I could make the stuff I do use more accessible. My guess is that Blender's users don't want that kind of help... though I'll admit I never actually asked the developers for their opinions on that. ;-) Even if no one else used MM3D it would still exist, because *I* need it. Would it be better for Blender if I applied my skills to Blender's goals to make Blender a better product? Very likely. Would the Free Software world be better off for that? Yes. But ultimately I'm selfish, I want what I want. Blender's goals and my goals don't mesh. For good or ill, that attitude is common in the FOSS world. That's why you see this apparent duplication of effort in many software categories. Here's an editorial which elaborates on this subject: http://slashdot.org/features/older/980613127210.shtml Anyways I'm not offended, and I don't mean this to sound defensive--I'm just explaining what my experience has been.

dvh

>> "all you need to do is create triangle-based models" I fully agree. This is what I want in most cases and mm3d is absolutely ideal tool for this. You are making mm3d well. Keep going. Thanks.

MamiyaOtaru

Vegastrike and or it's mods Privateer Remake etc use .obj natively, so wavefront is nice. .3ds would be the other format that could be of use, but .obj is better. I'll have to try this out sometime.

gohanz
AlexeyK

Sorry for my English. It will be nice if this program could export files into dxf or smth else standard...

kworces

More supported file formats is one of the goals of the current development effort. I did a poll among users a few months ago and the most requested file formats were Maya, Lightwave, and Wavefront. I can add DXF to the list.

Right now development is mostly just me, so progress on file formats is relatively slow.

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