
AudioMove
Source (link to git-repo or to original if based on someone elses unmodified work):
You just tell it what files to convert, what format to convert them to, and where to put the output files, and it does it. AudioMove has the following features:
Converts from any format that libsndfile can read, to WAV, AIFF, Ogg/Vorbis, or FLAC format
Uses libsamplerate for high-quality sample rate conversion to various sample rates (11.025kHz-192kHz)
Supports 8-bit, 16-bit, 24-bit, 32-bit, and 64-bit input and output sample widths
Specify files to convert using file requester or drag-and-drop
Multithreaded design for faster processing on multiprocessor machines
Pipelined dataflow for efficient resource utilization
Recursively batch-convert entire directory trees in a single step
Conversion-batch sizes may be arbitrarily large (e.g. thousands of files at a time)
Can be controlled from the command line (useful for invoking batch conversions from scripts)
Files can optionally be converted in-place
Stereo and multitrack files can optionally be split into multiple mono files
No installation necessary -- just unzip and run
Qt-based GUI means AudioMove is portable to most major OS's
Open source (GPL); source code is available below
SUSE 10.0, MacOS/X and Windows binaries available below for your convenience.
v1.20 3/5/2009 - Added support for reading and writing FLAC and OGG file types.
- The Win32 build of AudioMove can now read .cda files directly
from audio CD, thanks to Andy Key's AKRip CD-ripping library.
(used under the terms of the GPL)
- Added an "Add Folder..." button that make it a bit more
intuitive to set up recursive batch conversions.
- Upgraded the included muscle distribution to v4.50.
- Upgraded the included libsamplerate distribution to v0.1.7.
- Upgraded the included libsndfile distribution to v1.0.19.
- Added included distributions for libogg, libvorbis, and libFLAC.
- Added a build-audiomove.sh script to make building AudioMove
more automatic under MacOS/X and Linux. (The Windows build doesn't
have a build script, so you still have to assemble everything
manually. It's probably best just to use the Windows AudioMove.exe
binary instead, and leave that pain to me)
o Update AudioMove code to compile against (and require) Qt4.5.x.
* Fixed a bug where convert-in-place mode would try to replace
unusual filename extensions with their more usual ones, and
in the process create a renamed copy of the input file instead
of overwriting the input file (e.g. converting "file.aif" in-place
would instead output to "file.aiff")
Ratings & Comments
0 Comments