Source i (link to git-repo or to original if based on someone elses unmodified work):

https://forge.a-lec.org/speed-dreams

Original
0
Become a Fan
5.0

Available as/for:appimagearm64release-stablex86-64
Description:
https://www.speed-dreams.net/

Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.
Last changelog:

2.4.1 release

-Reworked in-game download manager:
The 2.4.0 release saw the introduction of an in-game download manager, which allowed users to easily fetch new assets, such as tracks or cars, from a configurable list of repositories. A lot of feedback was given by the community since then, so we have vastly improved it. Instead of showing 4 entries per page, 2.4.1 makes a much better use of the screen estate by showing 8 entries per page, while feeling less cluttered compared to its previous release. The somewhat verbose Download/Update buttons have been replaced by smaller icons, and the detailed information about assets has been moved into the new + button, which opens a new menu. And you might have realized something else: there are many more cars and tracks! A leftover in 2.4.0 was accidentally limiting the maximum size for the assets database to only 32 KiB, which means around 64 assets maximum. Obviously, this limitation was too strict, so it has been bumped to 10 MiB so that around 20k assets are now supported.
This means that all freely-licensed assets from the old SVN repository are now available from the in-game download manager! 83 cars from 19 different categories and 67 tracks from 7 different categories have been migrated.

-New car categories have been introduced:
Monoposto 1 2023 (23MP1), by Peter Collings.
Monoposto Elettrica (MPE), by Peter Collings.
SuperTour2, by TerraRoot.
SDWC GT-Pro (SD-GTP), by June Ravenmoon.

-New tracks by Ruediger Weghaupt (aka Gunny) have been introduced:
Sandpit.
Batfish.
Trackfest.
Immula.

As a consequence of the changes described above, the official assets database will stop working on 2.4.0 now that 2.4.1 has been released, as its size has already grown beyond the 32 KiB limit artifically imposed by 2.4.0. Existing users are therefore encouraged to migrate to 2.4.1.

-AppImage support:

Our CI/CD has been improved to generate AppImage artifacts for each pull request and merge to the main branch. This allows testers running Linux distributions to quickly catch up on the latest improvements and fixes, similarly to how the CI/CD already built ready-to-use Windows installers since 2.4.0.
AppImage is one of the better known file formats to run complex applications like Speed Dreams in a portable way accross different Linux distributions, so it will be used as our primary binary distribution format for Linux, along with Debian/Ubuntu packages.

-Hit wall penalty and invalid laps
Some players from our community suggested that hitting a wall, similarly to cutting a corner, should mark a lap as invalid, so that it is not considered when calculating the best lap time in a race. This is specially important in the context of the weekly championship events held recently.
Therefore, the game engine has been improved to detect wall collisions, so that invalid laps are now sent to the master server. Also, the master server was improved to show valid and invalid laps accordingly.

Thank you son_link for the huge work on improving the master server! 🎉

-Simplifying the code base further:
2.4.0 saw a reduction on the system requirements to run the game, as well as on the Git repository sizes. Following this trend, 2.4.1 has removed all simulation engines other than simuv5 (i.e., v3, v4 and v4.1) in order to improve maintainability.
Similarly, multi-threading and thread affinity support have been removed, since profiling showed those features were not bringing any significant performance benefits, mostly because of the monolithic, single-threaded design inherited from TORCS, and the fact that most of the CPU time is being spent on rendering the track and cars, anyway.

-Other bugfixes and improvements
Fixed USR and Shadow not switching beyond 1st gear when "realistic gear change" was enabled.
Fixed 22mp1-sector-mcl3
not switching beyond 1st gear with Shadow.
Fixed an invalid parameter in ssggraph.
Thanks, plinio!
Fixed crash when exporting a track from Windows with sd2-trackgen due to floating-point non-determinisim.
OsgGraph and ssggraph are labeled as new and old, respectively, on the OpenGL settings menu.
Fixed secondary textures not loading on OsgGraph.
Fixed refuel dashboard on compounds enabled.
Honor tyre degradation settings on simuv5.
Races can now be started using any joystick button.
... and many more.
Final notes
2.4.1 has refined many of the features introduced by 2.4.0 and provided many bugfixes and improvements, with a vast array of tracks and cars now available for download.

We truly hope you all enjoy this new release, and we thank you for your support to the Speed Dreams project, be it contributing, playing or recommending it to friends and family. Your support means a lot to us. ❤

Happy racing! 🏎️


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license GPLv2 or later
version 2.4.1
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downloads 24h 4
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